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    <title>E.S.S Mega</title>
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        <h2>E.S.S Mega</h2>
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                        <tr>
                            <th scope="row">name</th>
                            <td>E.S.S Mega</td>
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                        <tr>
                            <th scope="row">YEAR</th>
                            <td>1991
                            </td>
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                            <th scope="row">PLATFORM</th>
                            <td>DOS
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                            <th scope="row">RELEASED_IN</th>
                            <td>United Kingdom
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                            <th scope="row">GENRE</th>
                            <td>Simulation
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                        <tr>
                            <th scope="row">PUBLISHER</th>
                            <td>Tomahawk
                            </td>
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                        <tr>
                            <th scope="row">DEVELOPER</th>
                            <td>Coktel Vision
                            </td>
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                        <tr>
                            <th scope="row">DEVELOPER</th>
                            <td>Coktel Vision
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        投票得分：84
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            <h3>Description of E.S.S Mega</h3>
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            <p>Probably the most obscure game ever made by quirky French developer Coktel Vision (<em>Gobliiins</em>, <a href="/game/lost-in-time-1zq">Lost in Time</a>). <em>E.S.S. Mega</em> (a.k.a. <em>European Space Simulator Mega</em>) is a lackluster space shuttle simulation that tries hard to strike a balance between realism and playability, but doesn't quite succeed.</p>

<p>To be sure, the game has a lot going for it. There is a lot of eye-catching 3D-modelled graphics that makes Virgin's venerable <em>Shuttle</em> look like a kindergarten coloring book. There's a wealth of information in the in-game space database, and quite a lot of gameplay depth. In contrast to the mission-based structure of <em>Shuttle</em>), <em>E.S.S. Mega</em> is one long campaign that is similar to <em>Buzz Aldrin's Race into Space</em>, but with emphasis on micro-level decisions (e.g. how much fuel to carry) then macro-level space program policies.</p>

<p>You will first equip the space shuttle with cargo, crew, and energy. Then you will launch, pilot, and land it on a shuttle carrier. When your shuttle is safely orbiting Earth, you will send up and maintain satellites, build and manage a space station. All in a day's work.</p>

<p>Although the separate parts of the game are well thought out, the game as a whole comes across as a repetitive, dry simulation that won't hold anyone's interest for long. The game is quite linear in a sense that once you try out every option, there's no leeway to try a different approach. There is only one (or at most, a few) combinations of cargo, crew, energy, and other options that will succeed, and lack of random elements that make <em>Buzz Aldrin</em> challenging.</p>

<p>Overall, worth a look for space buffs, but only for historical interest as one of the rarest space simulations.</p>

<p><span class="revhotud">Review By HOTUD</span></p>        </div>
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            <h3>Captures and Snapshots</h3>
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                        <img src="https://www.myabandonware.com/media/screenshots/e/ess-mega-14z/ess-mega_2.png" alt="E.S.S Mega" loading="lazy" />
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                        <img src="https://www.myabandonware.com/media/screenshots/e/ess-mega-14z/ess-mega_3.png" alt="E.S.S Mega" loading="lazy" />
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                        <img src="https://www.myabandonware.com/media/screenshots/e/ess-mega-14z/ess-mega_4.png" alt="E.S.S Mega" loading="lazy" />
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